Not too bad.
I like how you made something different from most similar games, with the combining of materials to produce defenses.
The user interface doesn't feel all too intuitive at first. I feel like you could have taught the player one thing at a time, starting with constantly producing the first three basic materials. Then teaching them to use the shop, etc. On my first play, I didn't realize I could produce basic materials, so I didn't get very far, and didn't really understand what I was supposed to do.
The materials and combinations could have been a bit more imaginative, but that is something you can possibly improve on in future games.
I also think it feels a bit unfair how everything is easy for a long time, and then suddenly a hoard of enemies appear and rush you. The difficulty could increase gradually. It's good to have bigger groups appear sometimes, but the way it is they kind of catch you by a surprise game over. I would have played longer, if I hadn't gotten a game over so suddenly...
The graphics look okay, I'm glad you drew the units as animals with detail.
Overall, this game has the feel that it's well made, but still lacking in many ways and it doesn't entertain you for very long.
Hey, this was a pretty nifty escape game!
The visual design has a personal touch, you had a stylish color scheme and the art was quirky. Together with the music, it set a pretty laid back mood for the game. Good job!
I really liked the difficulty in this game. You had made clickable objects stand out from the scene. I didn't feel like I had to guess what I could collect. The mouse changed appearance on hovering over anything that could be interacted with, which also was helpful. I find it really annoying when a point and click game has you click around like a maniac, just to discover some impossible-to-find spot to click on! The end puzzle was tough enough to require a bit of thinking before getting it right, but it wasn't too hard.
I think the game could have used a few more puzzles. It seemed more like there were two steps: first you gather items in the basement, then use them to solve the puzzle. However, for a quick little game, that's not really a bad thing.
Overall, this was a positive, although light, experience. It didn't have much depth to it, but I don't think it was intended to either. Of course adding a storyline or dialogue would have given it more depth, but it would also have required more work.
I saw you had made other escape games too. If they continue into and from each other, that would be a really cool concept. :)
Keep up the good work. God bless you!
Well, the graphics and music are nice. The music is catchy and the graphics are old school and cute. The controls are also pretty tight.
The very first level where the key was hiding was too annoying for me to enjoy the game any longer. You can go through the level, then realize you missed an enemy, kill that enemy, go through the level again looking for the key. Sorry, but it's a very cheap way to increase the game-time.
You have a lot of good things in here. It's too generic though, and it's too repetitive.
With some new ideas and features this would be a really nice game. The quality was good after all. So keep it up!
Could be much better
The idea is decent, but it gets repetitive so fast...
Every level is basically the exact same thing, repeated. The different power ups don't really make any difference when it comes to game play. You just keep breaking gems until a white gem pops out, then you destroy that.
What's the deal with the compass arrows? They show in random directions, and if you clear the areas they show, nothing happens. The white gem appears in the same position anyway.
The visuals are nice, but somehow dreamlike, and that combined with the music is making me sleepy... Being relaxing isn't a bad thing though, if only the gameplay was more compelling.
It would have been nicer if there was some change between levels. Now it's only worth playing a level or two before getting bored.
Man, that's a hard game...
I would not in any way have cleared this game if it wasn't for the review about 5-7 reviews under mine. Even with that it was difficult.
The tranquil music and surrounding was almost annoying me because it contrasted the frustration I was feeling while trying to solve the puzzles. :P
I went to look at the flower pot about 3-4 times and I clicked everywhere in the soil. On the fourth time, however, finally something appeared from the soil. Was the clickable area like one pixel in size? Or did my computer just freeze exactly when I clicked in the right spot?
Also what on earth was the point with the drawing on the wall? The solution didn't solve any other puzzle!
Also it was frustrating when there was so little to click or examine, and it seemed like there was nothing to do. But that's pretty common in this type of games.
I'd recommend this for anyone who likes masochistic minimalist escape puzzle games. Also if you liked this, then try the daymare town games also found on newgrounds.
I really like the game, but in the third chapter it began to lag so much that I couldn't play it anymore... And my computer should be fairly decent... :/
I liked the cute looks and the music was really catchy and nice.
I also loved the different weapons and upgrades.
It was also great that you had included keyboard controls, that helps me since I'm playing on a laptop with no mouse. :D
Too bad it lagged so much, I don't know why that is...
That's pretty cool, you've had to know how to use hit detection and physics in this one. As I have some experience in AS, I know that takes some effort to do.
The game itself isn't all that entertaining. I lost interest after the first level. :P
I appreciate the work that went into this though, and I hope you keep making games!
Good job, and keep it up! :)
Could use some work
The game looks good, I like the visuals. It's quite buggy though. And I don't know why you need to hold the space button to move the map, why can't you move it just by clicking and dragging? Or better yet, by using the arrow or WASD buttons.
Also there weren't too many towers to choose from, and you couldn't upgrade anything... The towers just gained levels automatically, so it didn't leave the player much to do...
The idea is pretty neat, and it had pleasing visuals, but this game needs a lot of work to be fun!
Omg he walks so fast xP
Lol, it's good for an experiment in AS3. I liked that you changed the background color at some parts.
He walks way too slow though, that's really annoying. The graphics weren't that great, but they were still good for an exercise. :)
In the end this is still more than what I can do with actionscript, so good job, and keep it up! I'm sure you could pull some really cool stuff off if you keep at it! :D
The game looks and sounds great, but it's far from fast-paced! You're always out of energy, and it gets very repetitive after a while. One battle takes way too long because you run out of energy and then you can't really do anything...
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